Wednesday, October 31, 2007

Evolution's Slowly Turning Us Badass



This article from Wired magazine suggests that humans have evolved to enjoy being scared.


That Nearly Scared Me To Death! Let's Do It Againby Brandom Keim

>As night fell in the horror film 28 Days, I assumed my standard horror-movie fetal position: knees to chest, eyes closed, heart pounding. Then the zombies broke through the window.

As I plucked popcorn from my hair and my pulse slowed slightly, I promised to never, ever watch such a scary movie again. But this summer 28 Weeks Later hit the theaters. My friends told me it was even scarier. Of course I couldn't resist. And that night, as I tried to fall asleep with the windows locked and the lights on and the TV blaring, I wondered ... why do I do this to myself?

If the half-billion dollars spent by Americans on horror movies last year is anything to go by, I'm not the only one to ask that question. Scientists believe the answer is that humans have evolved to enjoy fear.

"There's a substantial overlap between those brain areas involved in processing fear and pleasure," said Allan Kalueff, a brain researcher at the National Institute of Mental Health.

As Halloween approaches, the latest research into fear suggests that the neurological systems in our brains that are stimulated by fear are the same as those associated with pleasure. So while you're watching Saw IV or playing Resident Evil, you get the gratification of real fear without any of the danger.

Scientists say that while watching a scary movie, or playing popular games like Bioshock and Dementium, information runs from your eyes and ears to an almond-shaped clump of neurons called the amygdala. Located front-and-center in your brain, the amygdala has long been understood as vital to instantaneous emotional processing, especially of love and pleasure.

Experiments on rats have also shown that damaging their amygdalae interferes with their capacity to feel fear, suggesting an overlap between such seemingly opposite emotions as pleasure and fright.

So as the zombie breaks through the door or the murderer leaps from the closet, your amygdala gets juiced just as it would by a home run in the bottom of the ninth, unleashing a brain- and body-energizing cocktail of hormones. But while this is happening, information also travels to your prefrontal cortex, the part of the brain responsible for consciously evaluating danger. It tells you that the movie is just a movie.

Remove that part of the equation, and you likely wouldn't remember 28 Weeks Later any more fondly than the time you thought you were being followed down a dark alley.

"The amygdala gets just as activated by fear as it would in the real world, but because your cortex knows you're not in danger, that spillover is rewarding and not frightening," said Yerkes National Primate Research Center neuroscientist Kerry Ressler.

Like the amygdala, the nucleus accumbens also processes both pleasure and fear. It is a collection of neurons located just behind your forehead. Its dual role may explain why deep-brain stimulation, an electrical therapy used to treat psychiatric disorders and Parkinson's disease, sometimes causes feelings of panic.

Why would our brains work this way? It seems it would make more sense to separate the two forms of stimulation. But Kalueff thinks the arrangement is genius.

"If arousal is only pleasant or only unpleasant, that doesn't make sense. Situations change all the time. What's pleasant now could be unpleasant tomorrow," he said. "It's up to the brain to decide, to the individual to decide, whether it's danger or pleasure."

It's also possible, however, that it's just an evolutionary quirk, a bit of crossed wiring produced by fitting a mind more powerful than any supercomputer into a melon-sized chassis. Scientists aren't sure, nor can they explain, why one person falls asleep easily after watching The Silence of the Lambs while another lies in bed for hours, eyes open and lights on.

Scientists also admit that the focus on basic neurobiology doesn't explain other aspects of pleasurable fear. As Ressler noted, experiencing fear and coming out unscathed is itself satisfying — an observation that stems more from psychology than neuroscience.

Psychologists say that watching scary movies is a way of testing and overcoming our limitations, similar to bungee jumping and other extreme sports.

"That could be why scary movies and games are so popular with children. They're at a point in their lives when they're testing their boundaries," said Kansas State University psychologist Leon Rappoport. "By the time they get to college age or later, they've had enough of them. Their development proceeds in more substantial directions."

But plenty of adults enjoy scary movies. For them, the horror films may be a form of therapy, a way of dealing with ambient fear in a society where war and disaster and crime are broadcast around the clock, and the contents of an aerosol can may cause cancer.

"It is gratifying to confront and overcome a fear," said Rappoport. "Many therapies are exposure therapies. It allows the individual to gain a sense of mastery over their anxieties, whatever they may be."

Monday, October 22, 2007

Bitter Betrayal

At EB Games, I get a 15% discount on all products except for systems, and 25% off of used stuff, the only problem is that you have to purchase it through a manager. Now, that's not that bad... unless you don't want to see your manager. So I usually purchase my games from another EB. I joked around with the cashier about my manager and he replied, "Yeah, sometimes _______ can be scary," in a very deadpan-esque way, it was funny.

So I find out that the bitch tit that cashed me out just so happened to tell my manager that I was avoiding her. What kind of shit licking crow fucker does that?
So my manager questions one of the other associates about me, but doesn't say shit to me.


Fuckin eh.

Sunday, October 21, 2007

A Few Days of TF2 & Halo 3

Ok, there are a couple of issues that I have with Team Fortress 2. The 360 version is ridiculously riddled with lag-fest servers, and everybody's got it for the PC (which is the better version). It's kind of a downer. Plus, I swear to God I've played 8 straight matches of dustbowl. I mean, yeah, cool map and all... but wow.

I've been alternating between TF2 and Halo 3 online. It's such a shame that Halo has fantastic options and scenarios since the players on Halo 3 are honestly all a bunch of idiots, even on Big Team Battles. A father and son would be playing together while spitting more swears than 5 crack whores with tourettes. Team Fortress 2 has the most cooperative and hilarious guys I've ever encountered online.

Honestly, when I'm honking on the warthog, that means "get the fuck on the turret cause the warthog owns people on foot.. we're on Team Slayer you douche-fag".



Urgh... Halo's multiplayer is sick, but Team Fortress is just too fun.

Sunday, October 14, 2007

Team Fortress 2... Counter-Strike On Testoserone


"KABOOOOM!!", such words of victorious tastiness... coming out of a black Scottish guy, with an eye patch and a grenade launcher. Beauty.
Yes, I picked up The Orange Box for the Xbox 360. And yes, it makes Halo 3 look like a worn out hooker.

I was a HUGE Team Fortress Classic fan, in fact, I loved it more than Counter-Strike. It never took itself too seriously, the maps were like playgrounds, and the scenarios were awesome. I used to n00b it up in 2fort with a Heavy Weapons Guy, cause I had horrible aim and my mouse ball was fucking up. The sniper was a huge favorite for me in TFC as well. In Team Fortress 2 though, I can't play the Heavy or the Sniper for shit. The heavy's not cheap anymore, and the sniper's FOV is nuts, plus the shots aren't instant kills anymore. Oh well, I guess balanced classes are ok too...


I love Team Fortress 2, I'm just gonna stop there, I love it. It brings back the feeling of fun online multiplayer in which you don't have to listen to the 'tard dwarves on Gears Of War or the Halo frat-boys who would go so far as to verbally tea-bag you because you walked into their bubble shield unannounced. The players on TF2 are hilarious and fun. I haven't played anyone from the UK yet (since it doesn't come out for another 5 days), but I'm extremely excited to play with them, cause UK players from the UK are the nicest and funniest guys, the deadpan comments are always classic.

My class of choice so far has been the Demoman, oddly enough. He's absolutely unstoppable. I suck with the soldier, and I'm not good enough for the sniper. I still have yet to try out the spy, scout, and engineer. The pyro is ridiculously good, the fire doesn't come off for a long time. so I've burned to death many a time. But yeah, the Demoman is wicked sauce.

Hurry up Valve, make more maps!!



...Don't taze me bro.

Thursday, October 11, 2007

Gilbert Arenas Cheats on Halo 3!! ROFLwaffles!!!


Source: Shacknews

After being called out on Bungie's forums, the Washington Wizards' Gilbert Arenas admitted to Washington Post blogger Dan Steinberg he's been playing rigged Halo 3 social matches with buddies and bogus teammates to beef up his experience points and rank.

"Why not?"
Arenas told the Post. "I mean, who is it hurting? It's two dummy players playing against each other. It's not messing with anybody. I have my friend, it'll be him and his fake friend, me and my fake friend, we'll take turns losing back and forth."

Bungie's forum members got suspicious when looking at Arenas' history under his Xbox Live Gamertag, Agent Arenas. Though Arenas' wins obviously won't increase his actual ranking, they give experience points, which can increase officer ratings--Agent Arenas became a Grade 1 Colonel just today, in fact.

Arenas seems to think his less-than-admirable deeds are more of an exploit than a cheat. "You can win things off of social, when you shouldn't [be allowed] to. All you have to do is do what we're doing," he said in the blog post. "I guarantee everybody's doing it. I mean, how would they know anyway?"

Something of a Halo fanatic, Arenas is actually the sponsor of professional Halo gamer group and Major League Gaming participant Team Final Boss. The player boasted of his Halo 3 skills in a recent video on MTV's Multiplayer Blog

by Carlos Bergfeld Oct 11, 2007 6:26pm



This is hilarious. Agent Arenas hahaha. Oh Gilbert. It's a shame NBA Live 08 sucks horse cock.

Strike 2: Inching Closer to Unemployment... Apparently

So last night our debit machine was low $56.49, and as much as I prayed that I wasn't responsible for it, it just so happens that I am.... again. $56.49 for Final Fantasy Tactics on the PSP. I stared at the white slip and read over the words "Not Approved", and just about shit myself. Basically, my manager will have my head. She'll write me up, and then patronize the hell out of me; maybe get me re-trained, or maybe read a book of logical thinking, she treats us like we're 8 year olds.

What I personally think is absolutely moronic is the fact that EB Games, a store that sells the most profitable products in the market today, have shitty payment systems from the early 90's. The Debit/Credit machine is completely separate from the computer, which is acceptable is we worked at a gift shop, but a video game store? Clothing stores have the most advanced technology when it comes to payment, I'm pretty sure Gamestop can cut us some slack and donate a cash register that isn't completely useless. Hell, maybe closing up the registers won't take an hour anymore.

What truly bothers me isn't the thought of the store losing money, cause I honestly don't give two shits about this blood-sucking company. It's my not-so-bright manager and the way she handles things. It's as if she skimmed through the "How To Be A Motivating Manager Guidebook" but left out all the parts that talk about motivating employees. She's extremely patronizing. What it is that makes me want to gouge out my eyes is just the fact that every time I'm around her, I feel like Jack Nicholson in One Flew Over the Cuckoo's Nest, except I'm very normal, and she's just a clueless nurse. She doesn't use constructive criticism very well, she's actually horrible at it. She'll give you a high five, then tell you how much you suck, she'll repeat the same thing over and over again, and then say "can you do that for me?" and "do you understand?". She's a good worker, but not a good manager, but hey, If you've been working at EB since 1998, you better have a fucking managerial position. Even if only for the fact that the company just feels bad for you. I can't imagine working at EB, going through 3 generations of systems... that's just sad.

My manager thinks I'm extremely religious because I can't work Sunday mornings due to church, I don't see how that makes me extremely religious... Although I did put Bible Game on hold (4 player mini games with characters from the Bible... classic). She also tells me that I'm shy and nervous. That pissed me off. She even said, in a very awkward fashion, that she didn't think I was the shy type and that I've been working here long enough to be able to get out of my comfort zone. Well I'm pretty sure I broke out of my comfort zone during my 2nd week of work, but who knows, this woman could be high as a kite for all I know, it would actually make a bit of sense if she was a crack-addict, it would answer oh-so-many questions.

Wednesday, October 10, 2007

Breaking In The Blog with Style...


Halo 3. You've probably waited in line for it, spent your $59.99 ($69.99 in Canada), you were probably shitting your pants just at the thought of finding your goddamn skulls.

So, hundreds of millions of dollars later, you've all played it, beaten it, fucked around with the forge, etc. So how you feeling? Good? Satisfied? Worth the 3 year wait?

I'll be truly honest here, as an open-minded gamer, I really do think that Halo is one of, if not the most, overrated games ever created. What really grinds my gears is the advertising that Halo's getting like the "Believe" commercial and the interviews with war vets. There are no big battles, no wars, plus all the marines died after 5 minutes anyways since the ally A.I. is ridiculously retarded, especially Arbiter. I had more fun playing Rainbow Six: Vegas, and Gears of War is still leaps and bounds ahead of Halo in terms of next-gen innovation and scope. Bottom line: Halo's campaign sucks the big one, and sucks it hard. It's fun and all, but 8 hours of periodic battles? No thanks, Bungie.

Halo 3 on Xbox Live is madness though. It's equivalent to a drunken sex romp, except everyone hates each other.

By the way, The Orange Box came out today. If you don't buy it, then there is something seriously wrong with you and you need help, fast.

So I'll end this off with my final statement... Valve > Bungie